Thursday, August 11, 2011
First Class
I liked it. I liked it a lot. But the moment it was over, my brain fell upon it and started nitpicking. And I'm not talking the nitpicking of one who knows the source material, which I am. No, this what story-nerd stuff.
***spoilers, kind of***
Like how I felt that Michael Fassbender did an excellent job as Eric Lensherr, but was a terrible Magneto. The moment he put on the helmet and started speechifying, I stopped believing the character. Admittedly, the speechifying was always the most Bond-villian-y part of Magneto and it's the least realistic. Yes, less realistic than moving metal with one's mind.
This is kind of par for the course for each character. I'll say "I liked the portrayal of this person/character" but then when I start to think about why I liked them, I realise that they didn't really have much to do in the film, so as such, their actions have no explanation, like Mystique or Angel's turns to evil, or Havok, who was basically a blaster, who, as a side-effect, had blond hair. I liked Hank McCoy, but his furred Beast make-up looked silly. Though, as with Magneto, just about any vaguely comic-like version of Beast is going to look silly. Moira McTaggart was an unrelated American character, who frankly, could have been anyone.
Anyway, I keep telling myself, I liked it! Damnit, why can't I enjoy it. What's wrong with me? If I enjoy it, why can't I just enjoy it?
Tuesday, July 05, 2011
What I Got (Watching)
I've had all these posts rushing around in my head, so I'm going to try and combine them into a rapid-fire short-form-list of what I've been watching/reading/listening/Apping.
Is Apping a word? It is now.
WATCHING
Tuesday, May 10, 2011
Alternative Character Interpretation: Part 1
I've always been one to over-analyse. It's an interest I fostered in high school which then went into overdrive in University & beyond. As Simon Pegg put in in his autobiography "Nerd Do Well" (which I highly recommend):

Many people's reaction to over-analysis of film or television is "God, you're wanking on a bit. Can't you just enjoy it? Well, yes. Though this stuff mostly comes out in things like Lord of the Rings, which I have seen in its 11-hour-extended-edition-entirety upwards of 30 times. It's a trilogy I love. I love it so much, in fact, that I've become slightly numb to the obvious moments of greatness. And it's that numbness that allows you to notice smaller things that are going on. Which is what we come to today.
Part 1: Wormtongue
Wednesday, April 27, 2011
People who aren't funny.
This belief is due to the fact that I attempted to watch this film when Tanja was in the hospital. I got about 25 minutes in, then switched to something else. I've re-added it to my iPod a few times since then, but never got more than 6 or 7 minutes further. The sheer awkwardness of every conversation made everything seem to take forever.
The other night I sat down, with it playing behind the window on my computer while I did things like fixed eBay listings and read TVTropes. After an age, I glanced up and saw that I still had a fucking hour and a half left and gave up.
Thursday, April 14, 2011
Chewie & Han

I replied, of course, with a few witticisms that he dutifully did not reply to, such as "I am Spaceman Spiff's Smirking Revenge" and "'Calvin you look like you've been pounced!' 'You fell down some stairs.' 'I fell down some stairs.'"
I've since come up with more:
"The first rule of G.R.O.S.S. is you do not talk about G.R.O.S.S.. The second rule of G.R.O.S.S. is YOU DO NOT TALK ABOUT G.R.O.S.S.! Third rules: two guys per treehouse."
"I know this, because Hobbes knows this."
"Yes, these bruises are from being Calvinball. No, I don't want to talk about it."
I then started thinking that I needed images to caption with these comments. So I started looking (I also found this lovely essay comparing Fight Club & Calvin & Hobbes. Check it out).
What started as me changing lines to suit the new setting in a humourous way quickly became me using images from the new setting to extoll the ideas of the original work.
In short, it went from funny and interesting to depressing and self-destructive. Rather like my experience watching/reading Fight Club.
When I saw Fight Club, I was 19. I was initially intrigued by it's punk aesthetic and rebellious nature and the absurdist way the Narrator cut himself off from society. Then the depressing part set in. "Let's burn it all down." the film decried "Everything you ever thought sucks, you're stupid for thinking it, and you'll never be anything!" Or at least that was how my 19-year-old self heard it. Watching it again (and reading the book) at 29, I was happily a bit more detached. I had read more, I had done more, I was in a very different place in my life. I had learned to appreciate things without assimilating their ideas (a tactic I now employ due to my not needing popular culture to tell me who I am and what I think).
So here are the pictures. Watch the progression! Get some popcorn!
Friday, April 01, 2011
Artoo's Premium Beer
Sunday, March 20, 2011
Serenity Saké
Tuesday, December 28, 2010
Legacies
**I pretty much talk about the movie here**
*You have been warned.**
So anywho, i came to Tron late, having not seen the whole film until late last year, then immediately watching the Rifftrax for it, thus securing that I shall never take it seriously ever again.
So I saw Tron: Legacy tonight. And something bothered me.
It was not the 3D, which was fairly slick though seemingly unnecessary in some scenes (I took my glasses off for the conversation on the Solar Sailor, and the cinematography looked far better in 2D).
It was not the whole "putting on the Reich" scene where the bad guy speechifies to amassed troops in a very Nazi way (we'll play a drinking game later).
It's not the bad Final-Fantasy-Spirits-Within-style de-aging of Jeff Bridges.
It was not that the aforementioned Solar Sailor scene stopped the plot dead in its tracks for 30 minutes (the original did that too).
It's the casual murder.
"But wait, Lucas!" you declaim. "This is a Disney film. Surely they'll never SAY die!"
Well, they say de-rezzed, so allow me to explain my issue.
The Tron world is peopled by Programs, who look and act human and are essentially people, and Users, who are humans.
In the original Tron, Flynn is put into the Deadly Discs contest (and later, the lightcycle fight) where he must battle for his life in a kill-or-be-killed situation. Even then, it takes a few attacks on him for him to finally fight back against the human-looking program and defeat him. When asked to finish the job and de-rezz the opponent, he is horrified and refuses to kill for the whim of an overlord. Later, in the lightcycle fight, he does fight back by surviveing, and the nature of the contest spells doom for his opponents.
In Tron: Legacy, Sam Flynn is digitised into the Grid and selected for the games. He's put into the Deadly Discs scenario. He avoids the first few attacks, then sees in the next court that the disc can kill. He immediately launches his disc with intent to kill. It doesn't work at first, and the match becomes heated, with Sam finally de-rezzing his opponent with disc-through chest. He's almost immediately put into the next match. He kills his opponent quickly and uses the extra time to look for a way out.
Wait, what? This guy's been dropped into a computer world for 5 minutes and he's already killing people stylishly and without remorse? And that's just in the games. Once he's on the run, he's blasting those Orange guard programs left and right, sending the digital chips flying.
"But wait, Lucas!" you declaim anew. "Those programs he's killing are Orange Guys. Orange guys are bad guys, just drones. Surely it's okay to de-rezz them!"
Wrong again. Late in the film it's shown that not all captured blue guy Programs are sent to the games. Some are sent to "Rectification camps*" in boxcars**, where they're force-marched*** into glowing orange boxes that look like ovens****, and come out as perfect goose-stepping*****-in-formation Orange Guys.
So allow me to clarify: HE'S GLEEFULLY KILLING BRAINWASHED-AGAINST-THEIR-WILL INNOCENT PEOPLE.
The Big Bad of the film, Clu, is shown as an Authority-Equals-Asskicking dictator, who's destroyed an entire race within the grid because they didn't fit his ideal of perfection******. This is to make sure to point out to those of us still playing the home game, that this mook is a complete monster.
So how do we defeat this monster?
***last warning, major plot spoilers here zomg***
In order to get his son and Token Girly out safely, Flynn uses his physical god powers (which really would have been useful in the big fight) to hold back Clu, then Force-pull him in and reabsorb him, causing a massive energy release that destroys them both and the entire city.
Let me repeat that. THE ENTIRE CITY IS WIPED OUT.
That means every program, good or bad, is dead. That's genocide. And he's the good guy.
I couldn't believe it.
Disney, ladies and gents. You know, for kids!
* DRINK!
** DRINK!
*** DRI*hic*NK!
**** DRINK!
***** DRINK!
****** DRINK! Whoa. I gotta sit down.
Saturday, October 23, 2010
Gremlins, Timezone Displacement, and YOU!
I first saw Gremlins at my friend Matthew Harding's house. I think most kids have a friend like Matthew: I never would have met him had he not lived next door, and he often had things that even my fairly-permissive folks would not get me. It was in this very same house where I played many Nintendo games for the first time, where I first beat a game (Guerrilla War for the NES, though we had to use a Game Genie and a 6-hour marathon session), where I first saw many PG-13 films (such as Stay Tuned, Back to the Future 2, and others that blew my 8-year-old brain), and ate too much junk food (like the discovery that if you bite off both ends of a Twizzler, you can use it was a straw)*. The reason Matthew always had new games and movies was because his parents were divorced, and his dad indulged him on the weekends he was these by renting him anything he wanted from the Shell station down the block, which was also our video store (it was the 90s, shut up).
So I find it fitting that it was here I saw Gremlins. Gremlins is also one of the few films from my childhood I have not revisited as an adult. I'm not going to go in depth about how I reacted to the film's plot, etc, but I will bring up a few key ideas I came away with. Warning, spoilers, if you've lived under a rock for 20 years.
- The death of the old lady via stair-lift was far scarier than anything in the much-more graphic kitchen scene (though, of the kitchen scene, the microwave was scary, while the blender went past scary and into funny). Possibly because we had one of those stair-lifts at our church, whereas we had no blender.
- You're not to feed any Mogwais after midnight, lest they turn into Gremlins. Simple, right? No. My 8-year-old brain instantly came up with "After midnight? Technically ANY time can be after SOME midnight. And when does "after midnight" become "next day"? 5am? Daybreak? What if the Mogwai is on West Coast time, having recently gotten on a long flight? So if all times are post-midnight, how could a Mogwai eat at all without transforming? Tanja and I discussed that, as the Mogwais and Gremlins are mystical creatures, they may not need food at all to sustain their lives and power their actions. But then, why give Mogwais the urge to eat, and thus give them the means to fall into temptation? And if that IS the case, is starving a Mogwai an act of cruelty, or pure practical safety?
- Also fitting the mystical angle, is the spell that changes Mogwais into Gremlins dictated by the perceptions of the owner, or the Gremlins? One could posit that the owner's time-zone and interpretation could determine what constitutes the post-midnight-danger-feeding-zone, or PMDFZ. Otherwise, the "it's always after midnight somewhere" rule could apply. Then again, the film itself contradicts this: one of the Mogwais unplugs the clock, making it stay on a pre-midnight time, so Billy feels safe to feed it. Had his perception shaped the spell, they should not have changed. However, we are discounting the perception of the Mogwai itself, which was stronger than Billy's, due to his knowledge of the true time, through the fact that he unplugged the clock. Perception+reality+willpower overrides perception alone. And speaking of willpower...
- Why is Gizmo the ONLY good Mogwai? All the other spawned Mogwais are seeming little bastards right from the start who actively want to become Gremlins. We're past discussing the urge to eat. We're now into "actively practicing deceit to transform into a more powerful creature and wreak havoc." All Mogwais we see in both films act this way, except Gizmo. Is it because Gizmo is special? Is he Mogwai Jesus**?
Although, how cool would that be?
You could continue the intellectual fanwank into the fact that Gizmo himself was good, but his earthly spawn were thus tainted by the sinful nature of humankind and their actions. They had the urge to be bad, but not the willpower to control it, thus precipitating their collapse into anarchy, chaos, and sin. Repent, ye sons of Gizmo, the wrath of Billy & his mighty Blendtron 3000 be upon you! The light of his eyes shall destroy ye!
Ahem.
*incidentally, I also saw my first pin-up calender there, in his basement. It disappeared after we saw it, and whenever I asked Matt about it, he looked hunted and said he wasn't allowed to talk about it.
**Okay, a google search for "Mogwai Jesus" just got me a bunch of Mogwai album covers, so I made my own.
EDIT: And of course, TVTropes provides the answers for a few of my questions:
All There In The Manual: The Novelization has a prologue that explains that Mogwais were genetically engineered by an alien race called the Mogturmen as the perfect companion. However, the vast majority of Mogwais turned out to be dangerous, not to mention the unforseen Gremlin problem. Gizmo is one of the few Mogwais to turn out right.
Always Chaotic Evil: Any of the Mogwai/Gremlins who aren't Gizmo.
Fridge Logic: Don't feed them after midnight? Since the day technically begins at midnight, would that mean you're just not supposed to feed them? Obviously, you can't feed them at night, until the sunrise. When the dark forces are strong in the world and all that.
Woobie Destroyer Of Worlds: One particular Mogwai, stated as Earl in official media, is hinted in the film and novel as being one of the few Mogwai blessed with a more docile personality similar to Gizmo, that is until he is taken to the university to be experimented on and then happening on that sandwich, destining him as another psychotic Gremlin and to the same ill fate as all his other bretheren.
Fridge Horror: What would he have been like if Gizmo had become a Gremlin?
- Possibly shown with "Earl". The novel states that even good Mogwai are converted into murderous sadists upon transforming into a Gremlin.
Oh, and it reminds me of this brilliant line from the second film:
"Incredible as it seems, ladies and gentlemen, after their bizarre, bloodcurdling rampage of destruction, these strange creatures now appear to be mounting what seems to be... a musical number."
Thank you and good night.
Sunday, May 23, 2010
Asses, and the kicking of same.
So my thoughts upon seeing the film? "Man, I can't wait to blog about this."
So yeah.
**warning: Spoilers for the comic and film Kick-ass. Your punk-face be warned.**
I think they missed the point.
I read interviews with Mark Millar (the writer of the comic), who said his aim was to try and present a realistic take on the Superhero origin story. And no, not a Batman Begins "realistic" take. I mean, a 16-year old kid up and decides to be a superhero. Well, a vigilante. Well, a guy in a wetsuit who decides to beat on people for justice, or some such. Problem is, he can barely fight, has no physique, training, or powers to speak of, so he gets beat up. Like a LOT. John Romita Jr's art shows the brutal detail of the amount of damage that a few street thugs can do to a person. So anyway, the line in the comics was that it doesn't take a radioactive spider-bite or a dead parent to make a super-hero. It just takes the right combination of boredom and despair. The film takes this line and declares "It just takes the right kind of optimism and naivety." Uh oh.
So I'm not going to run through the plot, but I'll hit the main things they changed in the film that bugged me. In the increasingly original point-form:
1. Hit-Girl and Big Daddy.
Hit-Girl, they did right. In a nutshell, she's an 11-year old girl who's been trained and conditioned to be the deadliest thing on two legs with any weapon she can get her hands on. No fear, no hesitation, she will literally kill you as soon as look at you, in a number of deadly and interesting ways.
Big Daddy, however, they messed with. In the comics, he was first explained to be an ex-cop, who was framed by crooked cops in the employ of the mob kingpin and sent to prison. His pregnant wife committed suicide, but they saved the baby. 5 years later, when he got out, he took custody of her, and turned her, rather lovingly/brutally, into Hit-Girl. He funded their operation with a secret silver suitcase full of something that he sold on a regular basis but kept secret from Hit-Girl.
But it was all a lie.
Comics-Big-Daddy was actually an accountant for a credit-card company who had a wife who hated him, and a job he loathed, so he took his comic book collection and his baby girl and ran away. He wanted her to be special, so he trained her, gave her a mission, and made her into Hit-Girl. The real connection to the mob kingpin? They needed a villain, and he had been on the news. The silver suitcase? About a million bucks in old comics he sold to dealers all over the country.
Now THAT'S a fuckin' origin story.
So the film. They took all of the above, EXCEPT the fact that it was all a lie. Film-Big-Daddy WAS an ex-cop. So instead of deconstructing the what-makes-a-hero idea, they played it as absolutely straight. Sigh. And they gave the role to Nicolas Cage. Sigh. And they designed his costume (which in the comics is a kevlar vest, a trench coat, and a dark red mask which covers his whole face except for eyes and hair) to look like Batman without the ears. Sigh.
2. Red Mist
In the comics, Red Mist is introduced as a copycat hero to Kick-Ass. In every aspect, he's better: he has a cool car, a better costume (with cape), and seems to have it all together. He and Kick-ass meet up, and team together for a while. even doing some straight-up hero-ing, such as saving what they thought was a child and what turned out to be a cat from a burning building. Kick-ass starts to improve as a hero around Red Mist, and they become friends.
But it was all a lie. Again.
Red Mist was, in reality, the son of the mafia kingpin, who was also a comics nerd. He went to his father (who found him useless), and offered to help by befriending Kick-Ass and bringing him into a trap (the kingpin wanted Kick-Ass, because he had been blamed for a bunch of mob guys, Big Daddy and Hit Girl had killed). Red Mist gleefully reveals to Kick-Ass that he played him for a sucker and never liked him anyway. Their final match-up is no epic battle, as Kick-Ass just clubs him with a bat and leaves, telling him he's pathetic. The reveal of Red Mist as a villain is a big shock, as the mafia-son had only been referred to once in one panel two pages into the book. The fact that he and Red Mist were one and the same was shocking enough that I leafed back to that page and looked again.
So the film. They introduce the son early, but they keep him around. They show him trying to be a big shot like his dad, and wanting to help. He then comes up with "a plan" and tells his dad he can get him, but he'll "need some stuff." Cut to the next scene with the reveal of the Red Mist costume. Snore. He meets up with Kick-Ass and they drive around. The fire? It's a trap Red Mist was taking Kick-Ass to, where his dad's goons were waiting, but Big Daddy got there first and lit the place on fire. So they rush in, but save no one. Snore. Then when the kingpin does capture Kick-Ass, Red Mist pleads with his father to let him go, as he didn't do anything (because they're such tight buds, from that one time you were hoping to get him killed, but it didn't work out). His father ignores him. Leter, when Kick-Ass escapes, Red Mist attacks him, they're evenly matched, though the fight is pathetic and consists of them hitting one another with random martial arts weapons until both fall down. Kick-Ass wakes up first and leaves. Snore. It also doesn't help that they cast the kid who played McLovin in Superbad to play Red Mist. I wouldn't have been able to look at Red Mist and not know "Yep, it's that guy."
3. The romantic plot.
So Dave (that's Kick-Ass to you) has a huge crush on a girl named Katie who doesn't know he exists. After his first Kick-Ass fight, he's left a bloody mess. In the comics, the thugs steal his costume and leave him naked for the paramedics. Shortly after, Katie begins talking to him. He atributes it to his new confidence, but his friends advise him that it's due to a rumour that he was "pimping his ass in the village" and that he was being beaten up by his clients. Katie's mom runs an abused womens' shelter. She Katie is feeling pity, and is thinknig of him as her "gay best friend". He decides to go with it, as a way to get closer to her. It's played as really, really sad. At one point, after a big fight, he stands outside her house and declares that he is Kick-Ass, and no, he's not gay! He then promptly runs. Later, she says that someone stood outside her house yelling he wasn't gay, and was that you, Dave? "Yes," says Dave. "I'm not gay. And I love you." And then he says all this great stuff about how she's the only one for him and he cares bout her so much and loves her and stuff. Her response?
"FUCK YOU! You manipulative little prick! How dare you make a fool out of me!"
And then she tells her large boyfriend to beat the shit out of Dave. Which he does. She then SMSes him a picture of her sucking the boyfriend's cock.
Wow.
Oh, the film version? He reveals that he's Kick-Ass, and that he's not gay. She lets him spend the night, and they have lots and lots of sex. Sigh.
4. The Tone.
I don't have the energy for scene-by-scene comparison at this point. The early, brutal, learning-to-be-a-super-hero-and-getting-beaten-badly stuff is played in a silly, irreverent way. Later, the tone goes ponderous. Instead of Big Daddy's death being a single execution-style shot played in a shocking way, he's lit on fire for ages and ages as Hit-Girl tried to get to him, and he lives long enough to have a whole deathbed conversation. Instead of Hit-Girl getting revenge on many, many of the bad guys before being overwhelmed, and a weakened Kick-Ass saving her with a pistol (shooting a guy in the crotch which gives Hit-Girl the second she needs to escape and finish everyone off), she goes mano-a-mano with the boss, who she for-some-reason can't defeat, and Kick-Ass saves her on a jet-pack. With two miniguns on it. And shoots the boss with a bazooka.
So yeah.
I don't know, I'm rambling, but I mostly feel that the film was just-okay, and mostly a missed opportunity.
EDIT: Ooh! I thought of a way to sum this up! I was trying to explain to Tanja why I was so let down, and it hit me. The book basically says that Dave, as Kick-ass, acts as though the world will follow the story tropes of the hero's journey: it'll recognise his courage, give him the girl, allies who are both noble and effective, and a villain he can defeat. Instead, he is repeatedly smacked in the face that the world does not run on narritivium* but is mostly an unfair and uncaring place. Despite this, he does manage to be a hero, and do some good. The film basically takes the premise and gets none of the message. Dave gets the girl, beats the bad guy, and gets to feel okay and get a happy ending. So yeah.
*copyright Terry Pratchett
Friday, May 14, 2010
O.G.: Origin Gangster.
Now, I've heard from people that the second film can be more difficult than the first, due to the terrors of sequelitis, the law of diminishing returns, and viewer fatigue. Other comments have said that sequel films are easier due to the fact that you don't need to spend half the film introducing everyone, but can get right down to telling the story you want.
Where it gets interesting with Superhero stories is simple: everyone knows the end of the origin story. We know Peter Parker will become Spider-Man. We know Bruce Wayne will be Batman. We know Wolverine may take off in a snit, but he'll always come back and be part of the X-Men. Everyone knows this plucky kid/cavaleir inventor/troubled man will become the superhero. If nothing else, we know it because it was on the poster for the film that we walked by to get into the theatre. So how do you build tension?
Well, in the case of the better superhero stories/films, you make the origin not about the destination, but about the journey. This can be difficult, and may require fleshing out due to the fact that most comic book origins are a single issue. That's 16-25 pages, with ads, to go from soup to nuts, introduction to actualisation. In the 40s, 50s, and 60s, it was not hard. Hey look! That's your hero. We know because he's on the cover. He got his powers from a lightning strike and now he can run fast, calls himself The Flash, and fights crime. Boom. Done. That took about two pages. That, however, makes for a terrible film. So the better ones (which is how I started this paragraph) take their time and use the origin to establish character.
Batman? Show the parents' death. Show the training. Show how determined and dangerous he becomes. Spider-man? Show the getting of the powers. Show the fun side. Show it turning dark and the acceptance of responsibility. Iron Man? Show him cavalier. Show his interest turn from the frivolous to the immediate (ie survival). Show him using his genius outside the box and that with constraints comes true discovery (In a CAVE! With a BOX OF SCRAPS!).
This is why, when Marvel asked Brian Michael Bendis to create a new variant of Spider-Man (Ultimate Spider-Man) with no continuity to the 40+ years of history, he took a bold step and instead of telling the origin in the first issue, he used the entire first story arc. All 6 issues of it. And it was heralded as a masterpiece of storytelling. By the end of it, we don't just know Spider-man. We know Peter Parker, the kid who, just maybe, has it in him to be a hero.
I have no idea where I was going with this, but I find all of this fascinating. I love the wayposts of the Hero's Journey. I love looking at stories, be they film, book, comic or TV show slightly off to the side so you can see the strings. It the same reason I love magic. You can watch it and love the spectacle, and you can also appreciate the technique. Plus, once in a while, a magician will do something where you have NO idea how he did it. And that's real magic.
Thursday, April 15, 2010
An end before a return.
[-]record a demo show for Mike's radio station's boss:
Did not do. I've organised the ideas a bit more clearly in my head (that I'll make two shows, one as an indie/rock show, you know, for kids, and one as an anything-goes with three songs at a time on a theme). I haven't recorded any talking because I don't have a microphone because yes, I procrastinated on that too. I've now bought one off eBay, but it's not going to get here in time. I also find it ironic that my brain's response to not get anything done on a task is to create more tasks for me not to do.
[-]register my ABN and look into the shirt press idea that I meant to do in freaking January.
Nope. Started the ABN process Wednesday morning, only to find that before I can get one, I should a) register my business via snail mail which takes two weeks and costs $152, and b) be "already conducting business." What? Before I get registered, I'm to be conducting business? Tanja later explains that they mean I should be ready to go and start the day my ABN is registered. It seems they're petrified of people registering, then not filing any returns for 6 months. Problem is, the money I need to lay out for equipment and substrate is substantial. The whole point is that I have an ABN so I can claim it back as expenses. Then there's the equipment I researched. Turns out there are a few different methods of heat-pressed inkjet printing, and my current printer and inks will produce shirts that fade in two washes. So now, instead of a heat press and sheets, I need a heat press ($450-$1150), a special dye sublimation printer ($675-$1000), special inks to go with the printer, special sheets (two kinds, one for cotton, one for dark clothes, both about $1.50 per sheet), plus the actual shirts to print on.
Further study is needed.
[-]practice with Ted and lay down some tracks.
We practiced yesterday. Ted has a very fancy new kit that he's letting me use that has great snap and response. However, I was not as sure of the one track we wanted to record as I thought, and stumbled through a few records. We then tried to improv on something new, which we kind of did. Then we talked about games and stuff for ages. I then showed him the works of Brian Brushwood, which he liked (I think. It's hard to tell with Ted) which was awesome, but not productive.
[-]relax a little. Sometime.
It's so weird. I didn't feel like I was on holiday this whole holiday. As I described it to Tanja, it was like an extended Sunday that lasted two weeks. Now, don't get me wrong. Sundays are nice. I like Sundays. But there's always the knowledge that the next day is a Monday, so you don't completely relax. I'm not sure I completely relaxed all fortnight. We did fun stuff, like seeing How To Train Your Dragon and Tanja's dad's 60th (where, apparently, I was the life of the party, go figure), I've been cooking more, to more or less okay results (only one mishap involving a pot burning). So why aren't I all mellow?
When Tanja finished her holidays, she was very sad, not wanting to return to work. However, her first day, she said she was all energised and got lots done.
Here's hoping.
Tuesday, December 29, 2009
Wierdness=creativity
I feel weird. I blame the weird-feeling on my screwing-up of my normal routine. I woke up, had cereal, went to the gym, then came back, had juice and two cups of coffee (I usually have juice and coffee with my cereal, THEN go to the gym). So now I'm shaky, my head is pounding and I'm dizzy. I was taking a shower, trying to clear my head, but all I could think about were random geeky and obscure references I could put on t-shirts. The first one?
[Silhouette of man's head with long curly hair] = [silhouette of shapely female form]
(taking off on the line from the Wog Boy about "having the curls to get the girls.")
Then I started thinking about Roadhouse and the ideas exploded:
· [Silhouette of a man in blue with his right foot illuminated in red, possibly with a cutaway showing the razor in the toe of his boot]. On the back: RIGHT BOOT.
· PAIN ≠ HURT
· Two separate Euler circles, not intersecting, one marked "MY WAY" the other marked "HIGHWAY".
and finally
· "TOO STUPID TO HAVE A GOOD TIME"
If and when I make these, I'll have to send a bunch to the Rifftrax crew.
Tanja has just brought me a turkey, red kraut & cranberry sandwich, so I must eat. Hopefully I'll feel better.
Windows Live: Keep your friends up to date with what you do online.
Friday, June 26, 2009
Transformers 2: Electric Boogaloo (warning: long & nerdy)
Good designs that caught my attention:
Bad Designs that caught my attention:
Anyway, I could talk about the story, such as it was, but this entry is long enough. I gotta wrap it up somewhere. Yeah, it was an okay Transformers movie with some fun action and explosion, but I don't think it's a good movie.