Thursday, May 19, 2011
Thursday, April 14, 2011
Chewie & Han

I replied, of course, with a few witticisms that he dutifully did not reply to, such as "I am Spaceman Spiff's Smirking Revenge" and "'Calvin you look like you've been pounced!' 'You fell down some stairs.' 'I fell down some stairs.'"
I've since come up with more:
"The first rule of G.R.O.S.S. is you do not talk about G.R.O.S.S.. The second rule of G.R.O.S.S. is YOU DO NOT TALK ABOUT G.R.O.S.S.! Third rules: two guys per treehouse."
"I know this, because Hobbes knows this."
"Yes, these bruises are from being Calvinball. No, I don't want to talk about it."
I then started thinking that I needed images to caption with these comments. So I started looking (I also found this lovely essay comparing Fight Club & Calvin & Hobbes. Check it out).
What started as me changing lines to suit the new setting in a humourous way quickly became me using images from the new setting to extoll the ideas of the original work.
In short, it went from funny and interesting to depressing and self-destructive. Rather like my experience watching/reading Fight Club.
When I saw Fight Club, I was 19. I was initially intrigued by it's punk aesthetic and rebellious nature and the absurdist way the Narrator cut himself off from society. Then the depressing part set in. "Let's burn it all down." the film decried "Everything you ever thought sucks, you're stupid for thinking it, and you'll never be anything!" Or at least that was how my 19-year-old self heard it. Watching it again (and reading the book) at 29, I was happily a bit more detached. I had read more, I had done more, I was in a very different place in my life. I had learned to appreciate things without assimilating their ideas (a tactic I now employ due to my not needing popular culture to tell me who I am and what I think).
So here are the pictures. Watch the progression! Get some popcorn!
Sunday, October 03, 2010
The Sliding Scale and Perpetual Overcome-ances of Frustration and Anger
I am finally playing Bioshock.
I downloaded the demo when I first got my PS3, and was intrigued by the art-deco steampunk feel of Rapture and the story. What I didn't like, and frankly, it's what I never like, is when games try to scare me.
Okay, seriously, video games. I'm 28 years old. I've lived on two continents where much of the wildlife is actively trying to kill you (like mosquitoes in Canada, and everything in Australia bar some of the sheep). I have enough actual phobias to fill a textbook. You don't need to foist a fear of the dark, fear of creepy children, and fear of disfigured monsters into my head. It won't all fit, like when I took that home-brewing course and forgot how to drive. But I digress. FEAR, that's it. Basically, video games, creepy children and disfigured monsters don't scare me. They won't scare me. So you shoving them into my face going "See? SEE? You have to harvest the Adam while horrible clown people try to eat you." is just annoying. I feel like I have to wade through the attempt at scaring me to get to the actual game.
So the game, and the titular sliding scale. Bioshock, you are a good game. Sometimes. However, you are also an extremely difficult game. Even on Normal mode. Ammo is scarce and occasionally non-effective. Your plasmid attacks use so much of your meter that you only get a few shots before you're out. I didn't discover the fine aim/zoom button until 6 hours in. Hacking the machines is hard and frustrating. And if you DON'T hack, you're killed by rapid-fire machine-gunning robots. The respawning system seems to choose a point at random when it brings you back, so you have to spend ten freaking minutes going "No, it wasn't this destroyed, dripping corridor, it was another destroyed dripping corridor." Early in the game, you have only two plasmid spots. One is electric, the next is fire. Then you're offered a telekinetic one. "Cool, says I, "I'll switch out for a second and if I don't like it, I'll switch back." WRONG. Once I swapped out the electric, it was gone. And did I mention electric is the handiest non-hacking way to kill the robots? Because it is. And now that's gone.
I also reached breaking point when facing one boss (the doctor). I fought him, dying 5 or 6 times, then running back and attacking, then dying again. He'd regenerate health in between. There was a point where I stopped and realised that I had little-to-no-health, little-to-no-Adam, no first aid kits, no syringes, no ammunition, and no money. I actually, physically sat back on the couch and said "No, I don't want to do this." and turned off the game.
Later, as I was playing again (shut up), I fought a Big Daddy for the first time, dying 7 or 8 times, then running back. Happily, he did not regenerate. I defeated him. "YES!" thought I. "Now where's that Little Sister?" She was gone. I combed the level, but all I found was another Big Daddy, who happily began to slaughter me again. WTF, Bioshock? I beat your hurdle, and then you glitch out my reward? You know what? Fuck you!
So anyway, I found, like I said, some bits of the game to be immensely satisfying. The minute you get the shotgun, the fun multiplies. I've also heard from others that the upgrade system late in the game is interesting. But why do I have to grind and grind through endless frustrations to get to the fun?
I had a similar moment in God of War 3. It's a game I've come back to a few times, play a bit of, then put away for a few months. This latest time, I was slashing along, having fun, when suddenly I get to a puzzle. Most puzzles in God of War are hard, but you can work them out.
This was not.
This was a version of Guitar Hero, using a controller. You have to get 45 consecutive button presses correct, including some two-button presses. Any mistake knocked you back to the start.
After 15 attempts and not getting more than halfway, I walked up to the TV, put down my controller and turned the game off. It's now sitting on the shelf, mocking me. I know that any time in the future that I want to play that game, if I want to progress the story, I'll have to beat the stupid mini-game.
Frankly, I couldn't be fucked. There's a moment Tycho from Penny Arcade describes in one of his posts about WoW, where he refers to the moment of transfer between leisure and obligation.
I've transferred.
Thursday, July 31, 2008
ATLing
*Acting Team Leader
**Logging jobs is tracking lates, sicks, exceptions from phone time, technical issues, and pretty much anything else out of the ordinary.
Saturday, June 14, 2008
You gotta be kidding me.
Sunday, November 27, 2005
Oy.
I need more coffee.